public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerHealthAC(playerid, 100);
new caridi = GetPlayerVehicleID(playerid);
arenda[caridi] = 0;
PlayerInfo[playerid][pHP] = 100;
TextDrawHideForPlayer(playerid, DRAP);
new name[MAX_PLAYER_NAME];
new string[100];
zips[playerid] = 0;
Bags[playerid] = 999;
WithBag[playerid] = 0;
ebanksf[playerid] = 0;
enterbiz[playerid] = 0;
if(MehJob[playerid] == 0)
{
мм,вот!Добавлено (19.09.2013, 19:27)
---------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerHealthAC(playerid, 100);
new caridi = GetPlayerVehicleID(playerid);
arenda[caridi] = 0;
PlayerInfo[playerid][pHP] = 100;
TextDrawHideForPlayer(playerid, DRAP);
new name[MAX_PLAYER_NAME];
new string[100];
zips[playerid] = 0;
Bags[playerid] = 999;
WithBag[playerid] = 0;
ebanksf[playerid] = 0;
enterbiz[playerid] = 0;
if(MehJob[playerid] == 0)
{
мм,вот!